For a while now we’ve been implementing and testing Diesel Tactics combat on a featureless grid board, seemingly floating in a sea of grey nothingness. Now, as awesome as the gameplay itself is, it can be a little off putting to see these unit models looking better and better while the world they live in remains the same strange, barren battlefield! Well, technically we have been using plain cylinders of differing heights to represent different terrain types, but even that fails to spice up the battle screen!
Finally, we’ve had time to get to work on the game’s backgrounds and terrain objects, and a lot of it already looks really good! It adds a lot to the game to get a feeling of where you are fighting and what you are fighting for, so it’s great to start seeing the world that I’ve been picturing in my head for these many months finally come to life!
You can see the everything that we’ve made so far in the Diesel Tactics Maps WIP Gallery, though as the name suggests everything is still a work in progress.
Here’s a couple samples for you to check out: