We’ve finally got the first rendered backgrounds implemented in Diesel Tactics, as well as the different mission types all up and running!
We plan on having the ground of our maps actually being composed of individual grid squares each with their own terrain image combined to create the ‘floor’ for the units, so don’t worry about the current look of ground itself!
So with that in mind, here’s how starting deployment looks like in Diesel Tactics:
Here are some images of some deployed troops. I’ll mention that the units aren’t quite finalized yet and they aren’t at their final scales!
These are what the models for the terrain pieces in the cityscape map look like:
Here are the same kinds of terrain in the snowy forest map:
The ammo depot with the flag is a mission objective, the trees making the copse are light cover, the tree stump is impassable terrain, and the snow covered metal tent is heavy cover!
What do you guys think?